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Early Game Soundtracks
Style: Chip-tunes and old-school video game music
This album is a 3-CD collection featuring 81 tracks which
I composed in the period 1988-1995 approximately, for various
video games, mostly on/for the Commodore Amiga computer.
Some of the music was composed using "tracker"
format and 4 channels of 8-bit audio with stringent memory
limitations (say, max 100 kb for the entire music track,
including the samples).
Some of the music was composed with MIDI and synthesizers
or outboard samplers; or even with a combination of tracker-
and external MIDI synths (Remember OctaMED - a "tracker"
with MIDI output) :-)
This album is a bit of a "mixed bag" and came
about mostly because some people were writing to me and
asking if I could send them the music to Spinjam, Cubulus,
Fantastic Voyage, Siege of Avalon or some of the other old
video games that I composed for. I thought it would be a
good idea to collate the material into this collection and
make it available.
"Ports of Call 2", "Fireteam", "Little
Rubber Ninjas" and a few other games mentioned in the
track listings were never actually completed and released.
The games were in development and I composed some music
for them, but for various reasons some of the games were
canned and never made it to the shops.
Also included is the music track which I composed for Tobias
Richter's entire Amiga-made
video "Space Wars", which was popular in the
Amiga freeware / shareware scene back in the day.
The "Qwak" music tracks were made using only
3 audio channels. The game needed the 4th
channel for sound effects. :)
This album is a digital only release.
No actual physical discs exist. It's available to buy as
a whole album or individual tracks via services like CDBaby,
iTunes, Amazon MP3, 7Digital and others, and also available
to Stream via services like Spotify, Wimp, XBox Live Music,
Google Play Music, and others.